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During my postdoctoral training at Dr. Ning Qian’s Lab ( An important assumption that we
incorporated into the model is the fact that humans can recover only relief
structure from motion; i.e., an object’s 3D shape can only be
determined up to a stretching transformation along the line of sight. This
simplifies the computational problem posed to the visual system (and to
modelers too!), and allowed us to build a successful model. Previous models
of SFM computation intended to recover the full veridical shape. This is
probably why previous attempts failed in implementing the models as
physiologically based models and remained instead at the algorithmic stage. Current work on the model concentrates
in two main issues: · Learning
mechanisms. In particular,
I’m extending the model to incorporate self-organized learning, using
LTP/LTD, to generate the modulatory connections between the model’s
cortical areas MT and MST. · Extending
the model to include arbitrary rotations. Our first version of the model, described above, only deals with
the case where the axis of rotation lies in the frontoparallel plane. We are
extending the model to include general rotations. This is being done in
conjunction with additional experiments on SFM perception, so we can test the
model predictions with actual psychophysical data. In particular, one of the
problems is to understand how motion and stereo cues interact to generate the
final percept, as both cues are intertwined and interact in various ways in
the model (Fernandez & Farell, 2005e, coming soon).
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